Character Sheet

❧ Unsaved changes
Experience / 300 XP to next level
Build
Ability Scores
+0
+0
+0
+0
+0
+0
Combat
⚙ AC, HP, Speed, Initiative, Proficiency Bonus, and Passive Perception are auto-calculated based on your class, race, ability scores, and level. You can override any value by typing directly in the field — your override will be saved. Click the ↺ button to reset to the calculated value.
Check if wielding a shield
+2 (levels 1–4)
10 + DEX mod
Max HD + CON mod/level
Your hit points right now — use the bar's quick buttons below
A buffer that soaks damage before your real HP — doesn't stack, take the higher
Level × class HD
Base race speed
= DEX modifier
Vitality 10 / 10
10 + Perception modifier
Successes
Failures
At 0 HP, roll a d20 each turn: 10+ is a success · 3 successes = stable · 3 failures = death · nat 20 = back up with 1 HP
Weapons
Name Atk Bonus Damage Damage Type Properties
Spellcasting
Spell Slots
Spell List
Spell Name Level Damage / Effect Components Prepared
Saving Throws
⚙ Saving throw bonuses are auto-calculated (ability mod + proficiency if proficient). Check the box to mark proficiency. Click a value to override.
Skills
⚙ Skill bonuses are auto-calculated (ability mod + proficiency bonus if proficient, doubled if Expertise). Check the first box for proficiency, the second (E) for Expertise.
E
E
E
E
E
E
E
E
E
E
E
E
E
E
E
E
E
E
Currency
Traits & Features
Languages & Proficiencies
Feats
Feat Name Notes
Equipment & Inventory
Campaign Notes